What I'm working on.
Without the internal machinery.

I like showing the real app. I don't publish private tools or research methods just to make the roadmap sound clever.

Track Lab · Experimental

Five detailed track-map projects are completed: Tsukuba Circuit, Broad Bean Raceway, High Speed Ring, Blue Moon Bay Speedway and Northern Isle Speedway. Autopolis International Racing Course is a separate Basic track outline example, not a sixth detailed map. The five completed map projects and the Autopolis basic outline show two different levels of detail. Map completion does not by itself establish automatic recognition or physical validation. Track LAB remains experimental.

Fullscreen Lab · High Speed Ring
Fullscreen Track Lab close analysis view of High Speed Ring.
Phone · Track Lab
Track Lab on phone showing Tsukuba Circuit in the current map-first UI.
Tablet · Track Lab
Track Lab on tablet showing High Speed Ring in the current adaptive layout.

Beta closure · 64 checks, not 64 features

The pre-beta list is mostly about making existing paths dependable: truthful PlayStation connection state, Session export/import round-trips that keep the detailed lap, Track Lab views that agree on the same time and place, and a Discord setup that a beginner can actually finish.

Read the beta-closure note

Corner Lab · Planned / researched

There is a documented direction for deeper corner-by-corner review. It is not a shipped feature, and the research details stay private.

Evidence still comes first.

Source code, automated tests, screenshots and physical testing are different things. I don't turn a promising experiment into a product claim because it looks good in a screenshot.

Read the latest Track Lab note

The current checkpoint.

Factual callouts, durable local Session traces, simpler Diagnostics and two native Discord guides are implemented. Software checks and screenshots help; they do not replace a real headset path or a sustained drive.

Read the User Manual → · Find a symptom →