Development
What I'm working on.
Without the internal machinery.
I like showing the real app. I don't publish private tools or research methods just to make the roadmap sound clever.
Now
Track Lab · Experimental
Five detailed track-map projects are completed: Tsukuba Circuit, Broad Bean Raceway, High Speed Ring, Blue Moon Bay Speedway and Northern Isle Speedway. Autopolis International Racing Course is a separate Basic track outline example, not a sixth detailed map. The five completed map projects and the Autopolis basic outline show two different levels of detail. Map completion does not by itself establish automatic recognition or physical validation. Track LAB remains experimental.



Beta closure · 64 checks, not 64 features
The pre-beta list is mostly about making existing paths dependable: truthful PlayStation connection state, Session export/import round-trips that keep the detailed lap, Track Lab views that agree on the same time and place, and a Discord setup that a beginner can actually finish.
Corner Lab · Planned / researched
There is a documented direction for deeper corner-by-corner review. It is not a shipped feature, and the research details stay private.
Evidence still comes first.
Source code, automated tests, screenshots and physical testing are different things. I don't turn a promising experiment into a product claim because it looks good in a screenshot.
The current checkpoint.
Factual callouts, durable local Session traces, simpler Diagnostics and two native Discord guides are implemented. Software checks and screenshots help; they do not replace a real headset path or a sustained drive.